#TheFutureIsYours Shaping Europe’s digital future
European Consumer Lunch — Online Games: a Europe that guarantees the safety of our children
Event report available
This European Consumer Midi is organised by the European Consumer Centre Luxembourg, the Office in Luxembourg of the European Parliament and the Representation of the European Commission in Luxembourg, in cooperation with the Ombudsman fir Kanner a Jugendlecher (OKaJu). Today, children in Europe use multiple devices to access the Internet from an early age, with some children taking their first steps online even before being able to read or write. However, playing and browsing on the Internet is not safe. So how can we educate our children about digital skills, while protecting them from cyber risks? The European Commission presented a European Strategy for a Better Internet for Children in 2012. The strategy aims to give children the digital skills and tools they need to benefit fully and safely from what the Internet can offer. It also aims to unlock the potential of the online interactive, creative and educational content market. Discover the EU and Luxembourg strategy for a better Internet for children and young people, with the many invited experts: — Isabel Wiseler-Lima (EPP, CSV), Member of the European Parliament — June Lowery-Kingston, Head of the Accessibility, Multilingualism and Safer Internet Unit of the European Commission — Gabriela Rapp, expert in cybersecurity for children, and author of “Bitte TU WAS!” — Prof. Dr. Christian Montag, psychologist at the University of Ulm — Dr Salima, Bird’Birth, Specialist in Psychal.
Event reportFRANÇAISE At this Midi of the European Consumer, the advantages and disadvantages of digital services were examined and the focus was put on children’s vulnerability to gambling addiction, especially in the context of the pandemic, which creates fertile ground for this type of addiction, but also increases educational inequalities due to limited access to the internet and digital tools. European and Luxembourgish experts, as well as young experienced players participating, stressed the need to encourage digital skills education at a younger age in order to help reduce these inequalities, as well as to anticipate and avoid addictive behaviours and increase resilience to these disorders. Many of the consequences of these disorders have been mentioned, including risks of depression and panic crises, school, social, family and health problems, as well as risks of cyber-harassment and sexual harassment, which may lead to sexual abuse (child pornography, etc.). The European Commission, the European Parliament and the Luxembourg experts are committed to maximising the benefits of the Internet while making it as safe as possible, and should work hand in hand with a multidisciplinary approach to achieve these objectives as effectively as possible. — ENGLISH VERSION During this Midi of the European Consumer, the advantages and advantages of digital services were discussed with a focus on children vulnerability to game addiction, namely in the context of the pandemic, which is creating a fertile to such disorder, but also strengthening inequalities to education due to restricted access to Internet as well as digital tools. European and Luxembourgish experts as well as advanced young online gamers pointed out the need to foster digital skills education at a younge age to reduce such inequalities, also aim to avoid addictive behaviors and increase resilience to these disorders. Serious consequences of such disorder were found, among which risks of depression and panick attacks, school, social, family and health problems, purpose also risks of cybermobbing and sexual harassment that may lead to sexual abuse online (child pornography, etc.). The European Commission, the European Parliament and Luxembourg experts are working to maximise the benefits of Internet making it as safe as possible and should work hand-in-hand with a multidisciplinary approach to best reach these goals.
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